Spectacular graphics, similar to those that can be achieved in any next-generation console, but all in a laptop of just two hundred euros. That is the latest promise of Google, which announced this week the first “technical test” of a new video game streaming service that is currently known as Project Stream.
The idea is similar to what other companies, such as Microsoft or Nvidia, have been exploring for some time. Instead of running the game on the player’s machine, the game takes place on a much more powerful remote server, equipped with graphics cards capable of executing the game with the highest level of detail.
This server receives only the signals of the movements made by the player in a command connected to the local machine, and sends the video in real time and 1080p quality with what happens in the game to a window, in this case, the official browser from Google, Chrome.
It is not necessary, therefore, a very powerful computer to enjoy these games, but a good connection. Google asks those who sign up for the new service , which will be available on a limited basis for a lucky few as of October 5, a download capacity of 25 Mbps. It is worth practically any computer and operating system as long as you can run the latest version of the Google browser but at the moment there are geographical restrictions. Project Stream is only available to US users.
The games of this new platform can be controlled with mouse or keyboard, or with a control knob connected by USB -not Bluetooth- and the first available title will be the new version of the Assasin’s Creed, Odyssey saga.
One of the traditional obstacles of this type of services is the delay that the data suffer when traveling from the server to the computer or from the computer to the server (known as “lag” or latency). In a local machine, the time that passes since the player presses a button until the game registers it is practically negligible. In a service like Project Stream, you can spend enough time to be frustrating and ruin the experience.
Some games, such as first-person shooter games that are played competitively, are the most affected, and may never work properly on these platforms. Google says, however, that the lessons learned to reduce latency in services such as YouTube are applicable to this new service and that the gaming experience of Assassin’s Creed Odyssey with a good connection will not be very different from what you get in a console. or conventional PC.